Paladins vs Overwatch: Which one is Better?
Today we are going to compare two video games: Paladins vs Overwatch And we will find out which of these video games is the best?
What is Paladins?
Paladins is a 2018 free-to-play online hero shooter video game by Hi-Rez. The game was developed by Evil Mojo, an internal studio of Hi-Rez and was released on May 8, 2018 for Microsoft Windows, PlayStation 4, and Xbox One, followed by a Nintendo Switch version released on June 12, 2018.
Paladins takes place in a sci-fi fantasy world called Realm. There are elements of both fantasy and science fiction, including medieval-looking soldiers who use ranged weapons such as shotguns and assault rifles instead of swords.
What is OverWatch?
Overwatch is a team-based multiplayer first-person shooter developed and published by Blizzard Entertainment. Described as a “hero shooter”, Overwatch assigns players into two teams of six, with each player selecting from a large roster of characters, known as “heroes”, with unique abilities.
Teams work to complete map-specific objectives within a limited period of time. Blizzard has added new characters, maps, and game modes post-release, all free of charge, with the only additional cost to players being optional loot boxes to purchase cosmetic items.
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Paladins vs Overwatch: Which one is Better?
Personally? Yes, I enjoy playing Paladins a whole lot more than I ever enjoyed playing Overwatch. This is coming from someone with 120+ hours in Overwatch and hitting master – GM rank in 3 seasons.
I only recently decided to try out Paladins and it was only as a joke to “see how bad it was in comparison to OW” and I have to say, anybody saying it’s a ‘copy’ of Overwatch and that it’s just an outright ‘worse’ option is kidding themselves.
The thing Overwatch lacks is customization. There are no different ‘builds’ or weapons you can have on each of the OW characters, there’s just the basic weapon type and that’s it. For the rest of time, enjoy the same old weapon and the same old play style.
Paladins however has a tonne of stuff to unlock that means that no only do you have goals if you want to “collect it all”, you also have multiple options for different builds/ play styles that make it a much more varied experience than Overwatch can bring currently.
Paladins also has much faster paced game play considering each round is pretty short (regular game mode) and the characters feel more ‘explosive’ than they do in Overwatch. The ultimate abilities in Paladins for the most part aren’t quite as overpowered as they are in OW so it doesn’t become quite as dependent on who has more ults available.
However this means most character’s regular abilities are much stronger to compensate and it feels like you can carry quite easily as long as you play well.
Overwatch is the more polished game for sure and also has much bigger branding behind it but Paladins is still in beta so anything could happen between now and its eventual release.
All I can really say is that after all the time I put into Overwatch (that I was forced into mostly by friends), I NEVER had as much fun as I have done in the 30 or so hours I have in Paladins. Don’t let other people cloud your judgement on the game like they did for me.
Why should I play Paladins instead of Overwatch?
Well, first of all it’s free to play, so there’s not really any risk to trying it. Is there a grind? Yes. Is it difficult? Not really. Is it pay to win? Definitely not.
Let’s go over some basic game concepts:
- 5v5, not 6v6
- Each champion has 3 legendary cards. They pick one to use for a game, and they usually alter how that character is played quite a bit. They can add more damage, change cooldowns, or even add new mechanics.
- Each champion has a bunch of cards that they choose from to make a loadout. These are similar to legendary cards, but don’t change as much.
- No hero switching.
- There’s an in-march item shop with 16 items, from cdr to anti-heal. You purchase items with currency that you gain in-match. This is how you counter the enemy team.
- If you get “out of combat” (don’t shoot or get shot for a while) you regen health
With that out of the way, let’s go over why I prefer Paladins to Overwatch.
In Overwatch, every character is the same every time. In Paladins, that’s not really the case.
Let’s take Makoa as an example. He’s a tank, with a shield he can channel and a hook. People often compare him to roadhog, but they play nothing alike.
Anyhow, Makoa has two main builds, half-shell and pluck. Half-shell makes his shield deployable, and combined with some loadout cards that reduce the cooldown of his shield depending on how much damage it blocks, and some more cdr with items, he can have his shield up 80% of the time.
With pluck, he gets 80% bonus damage for one shot after hooking somebody. This isn’t going to one shot anybody, but it’s a lot of damage.
So you end up with two very different playstyles. One wants to sit on point and stay there, one wants to dive your backline. No two Makoas are the same.
If I’m playing Mal Damba, a support, and we only have one tank, but the enemy has a very point-heavy comp, maybe I’ll choose an area slow instead of more heals. This adds a lot of depth and impactful choices to the game.
The skins in Overwatch are generally better than Paladins. However… Paladins skins are customizable. Basically, this means you can mix and match. It’s a small feature, but still really fun.
Also, I would argue that Raeve Maeve is better than any single skin in Overwatch. I mean, it has its own reveal trailer and soundtrack. Pretty neat.
You get a movement ability! You get a movement ability! Everyone gets a movement ability!!
There’s only 3 champions who don’t have movement abilities out of 30-something. This was something I was really missing when I tried Overwatch. It’s fun to zoom around (or dash around) and also makes the game a little more forgiving.
The supports can defend themselves!
So maybe the supports in Overwatch can shoot back. But do any of them really want to take a fight with a DPS? In Overwatch, when I get dived by a flank, my reaction is immediate panic, because I have so little time to react before I get killed.
In Paladins, when I get dived, my reaction is “Oh, you want to fight? Let’s go then. Try me.” Maybe it’s just due to more experience, but when I lose a duel in Paladins, it’s because I feel like I got outplayed, not because my character is weaker. Paladins’ higher TTK (time to kill) is really nice.
Deaths aren’t as frustrating
Like I said, when I die in Paladins, I feel like it’s because I made a mistake. In Overwatch, for a lot of deaths, I don’t like I can do anything about them. Again, this ties back to the TTK. Headshot by widow? One clipped by McCree? Pulse bombed by Tracer? What can I really do about that? You also get back to the fight quicker, compared to the long walk of Overwatch.
This is because you get mounts, also known as horses. Basically, you get back the fight a lot faster, and you can even buy items to increase your mount speed, so you spend less time walking to the fight and more time in the fight. Even if you do spend the same amount of time away from the fight, it feels like you’re rushing back, instead of walking. The mounts are also customizable.
Essentially, this all boils down to 3 points.
- Customizable visuals
- Customizable gameplay
- Less frustrating
But why am I answering this for you? Paladins is free, and once you get past the awful tutorial, past level 5 (you can only play against bots until you’re level 5+), and actually get into the game, I think you’ll find that it’s really fun.
Which came first: Overwatch or Paladins?
Blizzard began work on Overwatch in 2014, following their cancelation of their very anticipated MMORPG Titan, and it was announced at Blizzcon that same year. Overwatch released on May 24th 2016.
Hi-Rez announced Paladins in August 2015, and their closed beta released November 17th 2015, compared to Overwatch’s closed beta which released October 27th 2015. Paladins was fully released on May 8th 2018. I can however not find any information about when the developmemt started.
Who did it first?
- Announce: Blizzard (Overwatch)
- Release closed beta: Blizzard (Overwatch)
- Release game: Blizzard (Overwatch)
- Start development: Who knows
Will Paladins still be worth playing in 2021?
Yes, For fun (Casual) gaming it will sure be a good game even in 2021. I am Playing this game for year now and have more than 800+hour experience.
After every three months they are adding new champs. With all the new champions coming out and the changes been made to old champions its improved cant deny on that.
But if you are looking forward to play competitive gaming it is a no no from my side.The ranked matches are really unbalanced in this game.You can easily drop down from diamond to gold league in two days .
There are so many trollers in this game. Its not like CS where you can always carry your team if you are good.Rarely anyone uses mic in game and some people don’t even chat so very hard to play ranked in this game if you are alone. Not much has changed in ranked for year now don’t know why they are ignoring it.
And another problem is Hi-rez server.You will encounter bugs,crashes,ping issue and what not which just spoils your mood to play the game.Its been two years since its official release and still we encounter this issues.
So Yes paladins is worth Playing in 2021 if you are casual player and not much into competitive gaming. But if you are hard core gamer and play competitive i wont suggest you to play this game in 2021.
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Are you a casual gamer? If so, Paladins is much better than OW.
Generally, I’ve found it feels more balanced than OW, though there is still a lot of overlap with Overwatch characters. Makoa, for example, is extremely similar to Roadhog, and I’m forgetting his name because I don’t play a huge amount of frontline but there’s a Rein-style character as well.
Teamfights are much more independent. Frontline and supports have less team value in fights than in OW, but they’re also much independently stronger, and you can easily out-duel Damage or Flanker characters with either. So… teamwork is lower, but encounters feel better because I think everybody more-or-less has the same level of team dependence, which is what Overwatch’s problem boils down to
Overwatch does have much better lore and a better competitive experience, though. I can’t say that I’ve found Paladins to be considerably buggier than OW, but I also probably don’t pay as much attention.
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